
ASH
We fight.
Human. Armour salvaged from what the retreat left behind, painted in the colours of places that no longer exist. Warm, improvised, repaired in the field and never quite finished.
- DOCTRINE
- Momentum
- BUILDS
- On site, by hand
- LOSES
- People
EMPYREAN SYSTEM//SECTOR 04


PRE-ALPHA · SINGLE-PLAYER RTS
ASH REMEMBERS.MONAD ENDURES.
Fifteen units on the field. Twelve of the line, three of your own choosing. Every one of them is a decision you have to live with.
// BRIEFING
Iron Age is a real-time strategy game in the tradition of the heavy, patient RTS — long sightlines, industrial weight, and a front line you can read at a glance. It is built single-player first: a campaign and skirmish before anything else.
The war is between people who remember what they lost and machines that simply outlast it. You never command more than fifteen units, so losing one costs you a plan rather than a percentage.
// FACTIONS

We fight.
Human. Armour salvaged from what the retreat left behind, painted in the colours of places that no longer exist. Warm, improvised, repaired in the field and never quite finished.

We wait.
Machine. Monolithic, cold, and in no hurry. It grows its structures out of the ground rather than assembling them, and it has already outlived everyone who knew why it started.
// HOW IT PLAYS
Twelve line units and three slots you fill yourself. The cap is the design: you read the whole battle at once, and every loss changes what you can still do.
Command points buy commitments, not upgrades. The two sides spend them on different things, so the choice you make in the first minutes is visible on the field in the last.
Act I ships as a single-player campaign with skirmish alongside it. Co-op against the AI comes next. No competitive multiplayer at launch — it would take the time the campaign needs.
// FIELD IMAGERY


Images are from the pre-alpha build and concept work. More as the campaign comes together.
// TRANSMISSIONS
There is no store page yet. If you want to watch this thing get made — and say something about it while it still can change — this is where to do it.