Iron Age
ALLEGIANCE

EMPYREAN SYSTEM//SECTOR 04

An ASH walker crossing open ground behind a torn banner
A MONAD machine standing against a concrete wall

PRE-ALPHA · SINGLE-PLAYER RTS

Iron Age

ASH REMEMBERS.MONAD ENDURES.

Fifteen units on the field. Twelve of the line, three of your own choosing. Every one of them is a decision you have to live with.

// BRIEFING

Fifteen units. No filler.

Iron Age is a real-time strategy game in the tradition of the heavy, patient RTS — long sightlines, industrial weight, and a front line you can read at a glance. It is built single-player first: a campaign and skirmish before anything else.

The war is between people who remember what they lost and machines that simply outlast it. You never command more than fifteen units, so losing one costs you a plan rather than a percentage.

// FACTIONS

An ASH walker crossing open ground behind a torn banner

ASH

We fight.

Human. Armour salvaged from what the retreat left behind, painted in the colours of places that no longer exist. Warm, improvised, repaired in the field and never quite finished.

DOCTRINE
Momentum
BUILDS
On site, by hand
LOSES
People
A MONAD machine standing against a concrete wall

MONAD

We wait.

Machine. Monolithic, cold, and in no hurry. It grows its structures out of the ground rather than assembling them, and it has already outlived everyone who knew why it started.

DOCTRINE
Attrition
BUILDS
From the ground up
LOSES
Nothing it needs

// HOW IT PLAYS

Fifteen on the field

Twelve line units and three slots you fill yourself. The cap is the design: you read the whole battle at once, and every loss changes what you can still do.

Doctrine, not a tech tree

Command points buy commitments, not upgrades. The two sides spend them on different things, so the choice you make in the first minutes is visible on the field in the last.

Campaign first

Act I ships as a single-player campaign with skirmish alongside it. Co-op against the AI comes next. No competitive multiplayer at launch — it would take the time the campaign needs.

// TRANSMISSIONS

Follow the build

There is no store page yet. If you want to watch this thing get made — and say something about it while it still can change — this is where to do it.